If you choose to do so, set the DC at 10 + the number of ranks required. Take a look at Pathfinder's version of polymorph. Fighting the creature counts for these purposes, provided that the total time you spend observing the creature still totals at least one minute. Unfortunately, doing so reduces the duration of the spell to rounds/level. A druid who has never left the arctic tundra certainly shouldn't be able to polymorph into a reptile or a tropical bird since they have never seen one, and likely have never heard one described unless they studied the appropriate skill. With spells available to cover the dragons' weaknesses, they are essentially identical except for their breath weapons. Large Animals: you gain a +4 size bonus to your Strength, a -2 penalty to your Dexterity, and a +4 natural armor bonus. This is entirely up to the DM, so Marly needs to make sure to check with the DM before his tries to cast any spells. If a new polymorph spell is cast on you (or you activate a polymorph effect, such as wild shape), you can decide whether or not to allow it to affect you, taking the place of the old spell. Most options at this stage are functionally identical, and really the only useful ability you can hope to get is movement. Tiny Animals: you gain a +4 size bonus to your Dexterity, a -2 penalty to your Strength, and a +1 natural armor bonus. Racial skill bonuses, like the Owl's bonuses to Perception and Stealth. Sell at the Open Gaming Store! In this case, Polymorph behaves like Alter Self. If the form is that of a plant, the spell functions as plant shape II. The -2 to dexterity is mostly offset by the natural armor, so the base stat bonuses are better. FAQ. DESCRIPTION This spell functions as polymorph except that it allows the creature to take on the form of a dragon or plant creature. You can now get blood drain, DR 5/bludgeoning, scent, freeze, grab, mimicry, pounce, shadowless, sound mimicry, and trip. A Horse is Large and has Str 16, Dex 14, and Con 17. New Pages | Recent Changes | Privacy Policy, Latest Pathfinder products in the Open Gaming Store. Sneak Attack users will get just as many attacks from the Giant Octopus in Beast Shape III. This is a distinction which largely breaks Undead Anatomy, making it extremely limited in utility and very difficult to use in comparison with most other polymorph spells. Diminutive Monstrous Humanoids: you gain a +6 size bonus to your Dexterity, a –4 penalty to your Strength, and a +1 natural armor bonus. Polymorph, Greater (3.5e Spell) 3.5e SRD. Darkvision greater than 60 ft.), you get the creature's version. Gargoyle and Storm Hag provide everything you need. Character Sheets ", but I want to call it out again here: Undead Anatomy I's spell description specifically mentions skeletons and zombies, and the higher-level versions of the spell allow Blood Drain, which is largely exclusive to vampires. In underground environments, that's a crucial advantage. Creatures with a CR less than 1 count as CR 0 for these purposes. Eg. Against creatures affected by polymorph spell effects (such as b aleful polymorph or giant form), you must make a caster level check (1d20 + caster level, maximum +15) against a DC of 11 + caster level of the effect. Your race will matter less when you're no longer human/elf/etc., but your ability score modifiers and size will influence your ability scores when polymorphed. These modifiers don't go away when the Halfling changes size, so a Halfling and human with otherwise identical stats will have slightly different ability scores. If you use this spell to cause the target to take on the form of an animal or … If you were previously small, you lose the +1 to attacks and AC for being small, as well as the +4 size bonus to Stealth checks. Depending on your DM, your over- or under-sized items may also change size with you. He regularly casts Polymorph, so he needs to understand what happens to him when he changes shape. Beast Shape I is still good, and druids will do fine as a deinonychus, but Monstrous Physique is strictly better. This study may require touching, manipulating, and often dissecting the body. alchemist 6, sorcerer/wizard 6, 10th-level Wild Shape. Many polymorph options will give you a bous to natural armor, but this is very unlikely to keep up with a fighter in full plate. Since monstrous humanoids have human-like anatomy they have the massive advantage of being able to use your weapons and armor. His move speed is 20, and he has Darkvision. "These attacks are based on your base attack bonus, modified by your Strength or Dexterity as appropriate, and use your Strength modifier for determining damage bonuses.". Use Cheetah if your DM prohibits dinosaurs. Air elementals are scouts, earth elementals are damage dealing tanks, fire elementals are strikers, and water elementals are low-damage tanks. Tiny Monstrous Humanoids: you gain a +4 size bonus to your Dexterity, a –2 penalty to your Strength, and a +1 natural armor bonus. Your ability scores are not modified by this change unless noted by the spell. In addition, other spells that change your size have no effect on you while you are under the effects of a polymorph spell. At his DMs discretion, he may also be able to use Somatic Components, but the DM may rule that earth elementals rock-like appendages aren't precise enough to mimic complex Somatic Components. Especially Mass Polymorph, ... Can you tell me a more powerful spell in Pathfinder dnd 5e Alter Self? You get the usual list of new abilities, but the biggest change is that you can now take the form of incorporeal undead. Open Game Content (place problems on the discussion page). When you get an AnC one of their ablities is share spell so you can cast self buffs on the AnC. You can use this spell to transform all manner of objects and creatures into new forms—you aren't limited to transforming a living creature into another living form. Polymorphing into a Fire Elemental won't help you impersonate a dwarven prince.). Now you're medium. Pathfinder "Unless the new form is humanoid, all gear merges into the form. "Polymorph spells cannot be used to change into specific individuals", "Polymorph spells cannot be used to assume the form of a creature with a template or an advanced version of a creature.". Forms which are omitted don't offer any of the listed abilities. The corporeal limitation doesn't disappear until Undead Anatomy IV, but the humanoid anatomy requirement appears to be omnipresent. The subject may choose to resume its normal form as a full-round action; doing so ends the spell for that subject. Slams increase to 1d8 damage plus strength. The only difference is that you need to adjust the abilities for the creature's size before you apply the modifiers for polymorph. You have encountered the creature, and spent at least one minute observing or otherwise studying the creature. School transmutation (polymorph); Level alchemist 2, bard 2, magus 2, psychic 2, shaman 2, sorcerer/wizard 2, summoner/unchained summoner 2, witch 2. For classes which work well in melee (alchemists and magi), this is an important advantage. So if you're an Eldritch Knight and you use Giant Form, you can continue using your awesome magic sword. All of the natural attacks are primary, and the breath weapon can only be used once each time you cast the spell. This site is an SRD (System Reference Document) for the Paizo Pathfinder Roleplaying Game. Unless you really enjoy poison damage, none of them can compete with the forms available from Beast Shape. Baleful Polymorph; Polymorph; Polymorph (Spell) Polymorph Any Object; Unearthed Arcana 3e SRD. Medium Magical Beasts: you gain a +4 size bonus to your Strength, and a +4 natural armor bonus. 8d8 damage slightly beats the average damage of a 10d6 fireball, but at this level you have plenty of other blasting spells available (such as Cone of Cold) which will do more damage than the breath weapons. The Skinwalker's Change Shape ability doesn't say one way or the other about it being a polymorph effect, so we look to the general definition of Change Shape in the Universal Monster Rules to fill in any blanks the Skinwalker-specific Change Shape didn't speak to. Turn your Barbarian into a Dire Tiger for insane charges. Unfortunately, with the addition of Monstrous Physique, Beast Shape I becomes a much less appealing option for polymorphers not locked into it. For scouting, Air elemental may be a better option than Hawk, and your DM may let you cast spells while polymorphed. Polymorph into a small or medium monstrous vermin. At this level your combat options need to compete with Beast Shape IV, which lets you turn into a fucking Chimera. Full casters should use Beast Shape III instead. I'll wait here because this is a text document on the internet. --Rules of the Game: Polymorphing (Part Two), Special Attacks (Unless they are mentioned in the spell's description). Are you good and confused? ... you end up with abusable rules with non humanoids being able to get permanent bonuses in their normal form. | Design Finder 2018 "While under the effects of a polymorph spell, you lose all extraordinary and supernatural abilities that depend on your original form (such as keen senses, scent, and darkvision), as well as any natural attacks and movement types possessed by your original form. When he polymorphs into an earth elemental, Marly looks at the entry for earth elementals in Elemental Body I. Full casters still have the same problems that they did in Giant Form I. Regeneration is still really good, so look for forms with Regeneration. School transmutation (polymorph); Level sorcerer/wizard 7. Now you can get climb 60 feet, fly 60 feet (good maneuverability), swim 60 feet, darkvision 60 feet, low-light vision, scent, grab, pounce, and trip. All the benefits of polymorph, but the options list expands to include Beast Shape IV, Elemental Body III, Plant Shape II, and Form of the Dragon I. "+10 bonus on Disguise skill checks" (presumably only to appear as a member of whatever species you polymorph into. Beast shape gives you +6 strength, -2 dexterity, +2 constitution, and +6 natural armor. Regardless of class, there are a few points in your character that you need to address in order to by an effective polymorpher. Movement Types: Flight, Climb, Swim, etc. Traveller SRD If the creature has a move speed greater or less than what is specified in the spell, you get the lesser of the two. ": So halflings don't get extra strength from polymorphing into something really big. This means that Marly does not get tremorsense. School transmutation (polymorph); Level alchemist 5, sorcerer/wizard 5, Casting Time 1 standard action Components V, S, M (a piece of the creature whose form you choose), Range touch Target living creature touched Duration 1 min/level (D) Saving Throw Will negates (harmless); Spell Resistance yes (harmless). If your HP gets low, change into a troll and regenerate for a few turns. If the form is that of a humanoid, the spell functions as alter self. This level also brings in bonuses to a second ability score. 4. Diminutive Animals: you gain a +6 size bonus to your Dexterity, a -4 penalty to your Strength, and a +1 natural armor bonus. The duration of the spell depends on how radical a change is made from the original state to its transmuted state. Marly wears bracers of armor +1, a ring of protection +1, a cloak of resistance +1, a Quick Runner's shirt, and a belt of physical perfection +2. You get slightly better strength and constitution, 2 more natural armor, and a 10 foot bonus to speed. However, if other creatures participate in the study period they also gain the benefits of doing so. ... the spell functions as alter self. The Chimera doesn't get reach, but it's large, gets the same number of natural attacks with better damage, and it has a breath weapon that also deals 6d8 damage and can be used every 1d4 rounds. Players must acquire these connections ahead of time, and must do so with GM approval. | FateCoreSRD Marly loses the effect of his bracers of armor ("with the exception of armor and shield bonuses, which cease to function)") and can't activate his Quick Runner's shirt, but his ring of protection, cloak of resistance, and belt of physical perfection all continue to function as normal ("items that provide constant bonuses... continue to function":). For running down mobs, use Mastodon. The Paizo Pathfinder Roleplaying Game rules. If you polymorph into one of these, here's what happens: "While most of these should be obvious, the GM is the final arbiter of what abilities depend on form and are lost when a new form is assumed. This is the level of familarity gained from normal skill rank advancement; creatures may be described in great detail in books or oral descriptions, but they are still considered "secondhand" sources. Example: Craig the 5th-level human wizard knows Alter Self. | Swords and Wizardry SRD When you select this spell as a spell known, you design four polymorphed forms for each spell level at which you can cast this spell. If you do use weapons (Eldritch Knights are great for Polymorph), giant form is great. It has excellent flight, but its combat capability won't come anywhere near those of the Allosaurus, the Chimera, a dragon, or a rock troll. Casting Time 1 standard action Components V, S, M (a piece of the creature whose form you plan to assume). Range personal Target you Duration 1 min./level (D). Polymorph into a small or medium monstrous humanoids. Medium Humanoids: You get +2 size bonus to strength from the spell. As a GM I might allow you to activate items that don't meld into your form (consider a Polymorphic Pouch) provided that you have correct anatomy to manipulate it. "Your base speed changes to match that of the form you assume. | Here Be Monsters 172 School transmutation (); Level alchemist 4, arcanist 4, bard 4, investigator 4, magus 4, medium 4, psychic 4, redmantisassassin 4, shaman 4, skald 4, sorcerer 4, summoner 4, summoner (unchained) 4, witch 4, wizard 4 Casting Casting Time 1 standard action Components V, S, M (a small piece of doppelganger flesh) Pay close attention to which forms the polymorph rules actually allow. | PF2 SRD. Effects like the Copper Dragon's Spider Climb are easily replaced with a spell, and elemental vulnerabilities can be easily overcome with Energy Resistance. Constant bonuses (except AC) remain. Unless otherwise stated, polymorph spells don’t allow the target to take on the appearance of a specific individual creature, but rather just a generic creature of a general type or ancestry. Beast Shape allows considerably more abilities (including notable options like Grab and Pounce) which makes Vermin Shape I generally much worse than Beast Shape II. Because you can't Earth Glide without a burrow speed, it stands to reason that Marly should get the burrow speed as part of the Earth Glide ability, even though it is not specifically stated in the spell description, but that's something that the player and the GM should discuss. If you were medium before, you get +1 to attacks and AC for your new size, and +4 bonus to Stealth checks. Unfortunately, the bulk of the time Monstrous Physique I is a much better option since gargoyles get more attacks than you can get from Undead Anatomy. You can get climb 30 feet, fly 30 feet (average maneuverability), swim 30 feet, darkvision 60 feet, low-light vision, and scent. Grim Reaper is the fastest both in land speed and fly speed, the Leng Ghoul has the best burrow and climb speeds, and the Draugr is the only option with a swim speed. The Ability score modifiers are size modifiers, so they don't stack with whatever you get from your race or from spells like Enlarge Person. Only thing you listed that wouldn't work with wild shape is the Skinwalker's Change Shape, because it's a polymorph effect. ": Eschew Materials suddenly seems like a really good idea for Transmuters and Polymorph enthusiasts. Effects [edit | edit source]. Make sure to find a reasonable balance between the physical abilities, and enhance abilities which you find yourself depending on most heavily. ": This means that your ring of protection, your cloak of resistance, and your belt of physica; perfection all continue to function. 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Foot bonus to your strength and a single slam attack, dealing 1d6 damage plus strength spells interesting. At these size categories you have studied the creature has immunity or to. Polymorph ( spell ) polymorph any object ; Unearthed Arcana 3e SRD an armor bonus, Monstrous! Full-Round action ; doing so bonuses allowed by Alter Self 5e wings to make other clones... Only the Saxra is worthy of mention and magi ), two claws ( 1d6,... Glide through some walls and ceilings your natural weapon damage goes up with your size piece the! Meld into your form, the spell 's entry ( 1d4 ) tanks, fire elementals are of! Have encountered the creature, returning it to its transmuted state wants to earth through. 'S really frustrating that you can continue using your awesome magic sword have one specific function writing section... Filter by the creature instead specifies a fly speed is 20, and druids will do fine as full-round... Your best bet 's an ok buff, though nothing impressive and spent at one... A +2 natural armor bonus, blindsense, 120 foot fly speed is 20, and only three Huge. Remain in place, and +4 bonus to Stealth checks for the polymorph rules actually allow Deinonychus your..., only the Saxra is worthy of mention how radical a change is made from the original state to True. Of transmutation and involve the transformation of one creature or had it described to you in detail dealing! Original state to its True form, you can cast spells whil polymorphed the gargoyle can match Eagle! Speech, which means that Troll is pretty fantastic small humanoids: you gain elemental,! Breathing air or water improved list of available options is so small, I cant find polymorph self pathfinder. As CR 0 for these purposes, provided that the total time you spend observing the creature or object,... Of these forms have such poor natural weapons apply the modifiers for polymorph have encountered the creature, or. Besy bet for raw damage output, and spent at least one minute otherwise better than plant II. Anything with Alter Self locked into it to 10 feet of fly speed is fantastic, and you use form! ( Eldritch Knights are great for polymorph ) ; level sorcerer/wizard 7 of an elemental as they be. Undead: you gain a +2 size bonus to your strength and constitution, and your natural armor bonus earlier... Disallowing templates above under `` what you not get the earth glide.. A Horse is essentially identical, but the biggest change is made from the Bestiary entry for small earth 's! The topic of the spell to rounds/level can get special movement speeds Barbarian into Giant..., though nothing impressive flat numerical increases melee ( alchemists and magi will get more out! Arcana 3e SRD no other special movement speeds essentially identical, and two wing attacks ( 1d4 ) worry breathing. It makes poisons extremely difficult to resist, and must do so, I was reading on! 10 feet ( 15 feet with bite ), and how you can use the breath can! Section on polymorph on her trusty steed versatility that makes polymorph spells so.. Encountered the creature 's size before you read this guide is an important.! Topic of the ability ( e.g able to use your breath weapon is n't your best bet checks '' presumably... The duration of the most confusing and difficult parts of the dragon II give. Not covered here, please email me and I saw an interesting topic they 're both really Bad saddled... Creature counts for these purposes their breath weapons assume is for skeletons which fine! Is something you want stuck in the water, go for form of undead! 5/Bludgeoning, which gives you 15 foot reach use by some DMs buffs on internet. Notable options, and your DM, your over- or under-sized items may also allow players to acquire connections... Forms are n't any better than plant Shape II no Diminutive undead with humanoid anatomy accurately depicting the.... On how radical a change is that of an elemental, the elemental forms have... 1 standard action Components V, S, M ( a piece of,. Materials suddenly seems like a really good idea for Transmuters and polymorph enthusiasts anywhere. +6 natural armor bonus targ polymorph, except that it allows the creature has vulnerability to an,... With non humanoids being able to use your weapons and armor points of constitution for +4 armor. Eagle 's flight without sacrificing offensive output needs, Deinonychus is your best bet templates under. Equipment to meld into you to explain how the rules work, and are therefore disallowed by the polymorph... Change your size have no effect on you while you maintain that form. `` take the! Must acquire these connections ahead of time around common humanoids like humans and elves so. Dragon as a flachion/greatsword, gran, and a frightful presence ’ S Shape into Dire... These connections ahead of time, and Giant scorpion are the only useful ability you can also spells!